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 Tester Rules

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Happy The Cat
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Happy The Cat


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Join date : 2013-11-17

Tester Rules Empty
PostSubject: Tester Rules   Tester Rules Icon_minitimeSat Dec 14, 2013 3:25 pm

The following are rules that the tester must abide by:

1 - Must use one of the decks provided on (Fairy Tail) Testing (you can make the deck on your account) - Never reveal the decks that are made for testing, even if it is just the name of the archetype.

2 - You cannot give a biased and unfair opinion of testing on the opponent and must be truthful with all scores. Testers found giving biased scores will be stripped of their title as tester - You have two warnings as tester.

3 - Must have another member observe the test to make sure the results and game play are fair (these observers must be from a given list of chosen members).

4 - Maximum allocated points that are available are 90.

5 - The tester is not allowed to side any cards at any point during the duel (may give an unfair advantage).

6 - The tester must receive a screenshot of the testee's deck before the duel and if they have sided during the siding screen (a tester is not allowed to view these until the test has concluded).

7 - Test decks used for the test must be chosen randomly (a tester cannot use the same deck for all tests to avoid testee decks meant to counter said deck).

8 - Testers are not allowed to reveal their testing decks to anyone that are not testers.

9 - The tester is not allowed to steal the deck of a person being tested.

10 - Testers may not make any alterations to the testing decks unless either Happy or Laxus has agreed upon the possible changes.

If the tester fails to abide by any of these rulings then they will be stripped of their title as tester and the test will be made invalid.

Disconnection Rules:

Disconnections (for tester and testee):

1 - If a tester disconnects from a duel they have 5 minutes to return or a warning will be given to the tester (must have a stable Internet connection before and during the duel, if you are lagging say to the testee).

2 - If a testee disconnects from a duel they have 5 minutes to return or the test will be counted invalid.

3 - In the case a tester disconnects, the observer must judge the current game state. If the result of the game was decided at the point of disconnect then the game will be given to the determined winner else the duel will be marked as incomplete and will be restart. Another tester can fill in and finish the test if needed.

4 - In the case a testee disconnects, the observer must judge the current game state. If the result of the game was decided at the point of disconnect the game will be given to the determined winner else a testee may take a loss to continue the test.
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